Pierrick Petitdemange

ABOUT ME
"A GAME IS A SERIES OF INTERESTING AND MEANINGFUL CHOICES" — SID MEIER
Iam
A GAME DESIGNER
I'm a Game Designer. I love to work on gameplay mechanics, what a player can and can't do, and working with Unity to see what it looks like in prototype.
What I like in game design is to teach something to a player by using signs and feedback, animations and specific game rules like the tutorial level of MGS5 for the caracter controller, Isaac or DarkSouls for the mechanics and enemies' pattern.
During my education I have participated in various school and personal projects in which I have learned game design, level design, programming, and team management.


WORK EXPERIENCE
- ComeBack : GameDesign / Level Design / Programmer / DA
- Mozilla Planet Chaser : Programmer
- Untrust 1984 : GameDesign
EDUCATION
I studied Game Design one year in ARIES School but it's my differents projects I worked for that teach me game design. I'm closer to an autodidact than a student coming out of school.
SKILLS
Rational Game Design :
- 3C
- Gameplay loop
- Signs & Feedbacks
- Difficulty Curve
Level Design :
- Level Flow
- Level Building
Programming :
- C#